How I Think

Craft

HUMAN INTERFACE

Mahindra | EV

LIVE PROJECTS

CONTACT

+91 96000 95584

IDEATION

Translated gaming business goals into a modular, high-engagement product framework. Defined 5+ core user flows and mapped 20+ functional requirements across gameplay, onboarding, and monetization.

Product Strategy & Flow Definition

DESIGN

Built a scalable UI system across 30+ high-fidelity screens, optimizing clarity, flow, and interaction depth. Created 10+ reusable components and 3 primary design patterns to ensure consistency across the platform.

System-Driven UI Design

This Project is Under NDA

Thank You for showing interest in my work. If you'd like to learn more about this project, Please reach out!

Designing at scale taught me how digital products function beyond visuals through teamwork, deadlines, and iterative feedback. Managing pressure while building consistent systems sharpened my problem-solving skills and reinforced the value of structure, adaptability, and clarity in complex product environments.

Reflection & Takeaways

Designing Play at Scale

From gameplay flows to Business Impacts.

Timeline

2 Months

My Team

Sanchita Thiagarajan

Mothilal Rajaram [Mentor]

Satish Lakshmanan [Mentor]

My Role

Digital Product

Designer

Tools

Figma

FigJam

Miro

Maze

I designed a scalable digital product template for an online gaming platform, delivering 30+ high-fidelity screens tailored to real business requirements. Working under industry mentorship, I translated complex gaming flows into a modular, frictionless UI system that balances engagement, performance, and monetization. This project strengthened my ability to design reusable frameworks while aligning fast-paced gaming interactions with business-driven outcomes.